![EmuCR: GLideN64 EmuCR: GLideN64](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhxblspv-rsAdnc0N-Wy-nQpgbj8_7Q8tJAn5Axpmmt4G-7xRW3ha0Lo8wKxfuWozHcEttguAvsV_oRy-st8lisZv2PN5k6sbC1m8D5cJg8n8Em2mBTZ7rkBFp6sIgKOKPhUU1BXSOKft0/s1600/images.jpg)
GLideN64 Git Changelog:
* GLideNUI: introduce config.hotkeys.enabledKeys
* osal_keys_linux: remove unneeded #ifdef
* osal_keys: remove osal_keycode_name
* GLideNUI: introduce HIDKeyToName
* Revert "Change LOD calculation formula. Use the maximum value of the change of S and T per change in X and Y."
* Increment shader storage version number
* Cleanup uniforms no longer used
* Apply texture shift and offset on a per pixel basis. Clean texture engine code.
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Download:
GLideN64 Git (2021/07/29) : 1fichier anonfiles bayfiles dailyuploads tusfiles uptobox zippyshare
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