DuckStation Git (2021/07/11) is complied. Fast-ish PlayStation 1 emulator for PC and Android.
Features:
* CPU Recompiler/JIT (x86-64 and AArch64)
* Hardware (D3D11 and OpenGL) and software rendering
* Upscaling and true colour (24-bit) in hardware renderers
* "Fast boot" for skipping BIOS splash/intro
* Save state support
* Windows and Linux support - macOS may work, but not actively maintained
* Supports bin/cue images, raw bin/img files, and MAME CMD formats.
* Direct booting of homebrew executables
* Digital and analog controllers for input (rumble is forwarded to host)
* Qt and SDL frontends for desktop
* Qt frontend has graphical configuration, and controller binding
* Automatic content scanning - game titles/regions are provided by redump.org
DuckStation Changelog:
* CI: Enable UWP/AppX releases
* Merge pull request #2391 from andercard0/patch-156
* Atualização Português do Brasil
* Merge pull request #2359 from stenzek/uwp
* Add UWP frontend
* FrontendCommon: Add HTTPDownloaderUWP
* FrontendCommon: Support UWP in helper classes
* Core: Make XAudio2 the default backend for UWP
* CPU/CodeCache: Support UWP
* Common/PageFaultHandler: Support for unwind exceptions
* Common/JitCodeBuffer: Add ability to reserve non-code space
* Common: Add UWP support for helper classes
* Build: Add UWP configurations
* GPU/HW: Clear host display texture on interlace switch
* GPU/D3D12: Fix VRAM getting trashed on interlace switch
* HostInterface: Refresh display on settings change/state load
* GPU/D3D12: Fix incorrect descriptor for VRAM copy
* D3D12HostDisplay: Fix incorrect height when streaming updates
* D3D12/Texture: Force 16MB uploads down temp texture path
* D3D12/StreamBuffer: Fix edge case of allocating buffer size
* GPU/HW: Simplify shader compile progress updates
* GPU/ShaderGen: Use [unroll] for resolve loops
* GPU/D3D12: Fix multisampled resolve
* GPU/D3D12: Fix incorrect samples for textures
* Qt: Windows compile fix
* GPU: Add D3D12 renderer
* Build: Unify MSBuild options in props files
* Common/ByteStream: Add explicit include for alloca
* glslang: Warning/error fix
* NoGUI/Win32: Use explicit wide strings
* Merge pull request #2381 from andercard0/patch-155
* Atualização Português do Brasil
* GPU/SW: Fix regression with non-transparent triangles
Download:
DuckStation Git (2021/07/11) :
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2021-07-11
Tags:
Console,
Dev_Build,
DuckStation,
PS
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