PCSX-Redux Git (2021/06/07) is complied. This is yet another fork of the Playstation Emulator, PCSX. While the work here is very much in progress, the goal is roughly the following: Bring the codebase to more up to date code standards. Get rid of the plugin system and create a single monolithic codebase that handles all aspects of the playstation emulation. Write everything on top of SDL/OpenGL3+/ImGui for portability and readability. Improve the debugging experience. Improve the rendering experience.
PCSX-Redux Changelog::
* Trying with group name...
* Trying to add a version number.
* Overhauling MacOS distrib, once again
* Trying with dmg now...
* Seriously?
* More MacOS debugging...
* Yet another stab at at...
* Nope, still not working. More debugging...
* Trying yet something else. Why is this so broken, github?
* Forgot to checkout repo.
* Seems like github action upload / download is hopelessly broken...
* Debugging Mac build...
* Merge pull request #500 from nicolasnoble/macos-app
* Making appimage happy...
* Proper split between openbios and the rest, and proper publishing.
* Properly bundling all dependencies.
* MacOS app packaging.
Download:
PCSX-Redux Git (2021/06/07) x64 :
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Source:Here
2021-06-07
Tags:
Console,
Dev_Build,
PCSX-Redux,
PS
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