Dolphin Git 5.0-14384 is compiled. This is the trunk of Dolphin Project. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a Gamecube, Wii and Triforce (the arcade machine based on the Gamecube) emulator which supports many extra features and abilities not present on the original consoles. It has a partial Wii support and plays most Gamecube games.
Dolphin Git Changelog:
* Merge pull request #9792 from sepalani/lint
* Lint: End of namespace
* Merge pull request #9702 from Filoppi/controller_interface_fixes
* Qt: Fix IOWindow keeping a shared ptr to devices even after them being removed by the ControllerInterface
* InputCommon: Make Wiimote rumble variable thread safe
* ControllerInterface: fix DSU thread safety and use PlatformPopulateDevices()
* ControllerInterface: polish DInput Keyboard and Mouse (add comments and logs)
* ControllerInterface: DInput Joystick fix non thread safe static variable
* ControllerInterface: Implement ChangeWindow on DInput without recreating the devices
* ControllerInterface: devices population is now async so implement devices sorting priority
* ControllerInterface: make evdev use PlatformPopulateDevices
* ControllerInterface: make SDL use PlatformPopulateDevices()
* ControllerInterface: make real Wiimote use PlatformPopulateDevices()
* ControllerInterface: Remove OSX window handle
* ControllerInterface: Refactor
* ControllerInterface: mixed comments
* ControllerInterface: fix rare deadlock
* Merge pull request #9771 from Filoppi/dsu_fixes
* ControllerInterface: make DSU inputs start from resting pose instead of 0. Add battery level
* ControllerInterface: DSU polish: avoid hanging host thread, add disconnection detection, ...
* ControllerInterface: fix DSU using the same client uid between server and controllers queries
* Merge pull request #9790 from AdmiralCurtiss/cheat-manager-config-change
* CheatsManager: Use game information directly from SConfig, and only recreate widgets if game changes.
* GeckoCodeWidget: Take game ID and revision directly instead of through GameFile.
* ARCodeWidget: Take game ID and revision directly instead of through GameFile.
* Merge pull request #9791 from JosJuice/jitarm64-carbon
* JitArm64: Fix clobbering LR in FakeLKExit
* Merge pull request #9789 from AdmiralCurtiss/netplay-efb-access-tile-size-bool
* NetPlay: Sync the EFB access tile size as an integer instead of a boolean.
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