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EmuCR: BizHawkBizHawk Git (2021/06/15) is compiled. BizHawk is a A multi-system emulator written in C#. BizHawk provides nice features for casual gamers such as full screen, and joypad support in addition to full rerecording and debugging tools for all system cores.

BizHawk Supported Systems
* Apple II
* Atari
* Video Computer System / 2600
* 7800
* Lynx
* Bandai WonderSwan + Color
* CBM Commodore 64
* Coleco Industries ColecoVision
* Mattel Intellivision
* NEC
* PC Engine / TurboGrafx-16 + SuperGrafx + CD
* PC-FX
* Neo Geo Pocket + Color
* Nintendo
* Famicom / Nintendo Entertainment System + FDS
* Game Boy + Color
* Game Boy Advance
* Nintendo 64
* Super Famicom / Super Nintendo Entertainment System
* Virtual Boy
* Sega
* Game Gear
* Genesis + 32X + CD
* Master System
* Pico
* Saturn
* SG-1000
* Sinclair ZX Spectrum
* Sony Playstation (PSX)
* Texas Instruments TI-83
* Uzebox
* More coming soon..?

BizHawk Git Changelog:
* Inline DisplayManager._glManager
* GBHawk: revert innacurate changes to window state, window timing needs to be fixed instead
* Fix assembly load exception on startup
* Move IGL_GdiPlus to BizwareGL
* Decouple IGL_GdiPlus from GLControlWrapper_GdiPlus
* Move RenderTargetWrapper to BizwareGL
* Decouple RenderTargetWrapper from GDI+ implementations
* Move IGL_GdiPlus.RenderTargetWrapper to own file
* Fix code style issues in ZXHawk
* Disable warnings in copypasta'd code
* [Gambatte] Open Bus Emulation (#2798)
* Replace specialised DisplayManager interfaces with DisplayManagerBase
* Move DisplayManagerBase to Client.Common
* Extract subclass DisplayManager from DisplayManagerBase
* Rename DisplayManager to DisplayManagerBase
* Extract helper method RunFilterChainSteps from UpdateSourceDrawingWork
* Misc. cleanup in DisplayManager
* Remove explicit WinForms dep from DisplayManager (Padding struct)
* Move font resources to Client.Common
* Move DisplaySurface to Client.Common

Download:
BizHawk Git (2021/06/15) : 1fichier anonfiles bayfiles dailyuploads megaup tusfiles uptobox zippyshare
Source: Here



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