Dolphin Git 5.0-14197 is compiled. This is the trunk of Dolphin Project. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a Gamecube, Wii and Triforce (the arcade machine based on the Gamecube) emulator which supports many extra features and abilities not present on the original consoles. It has a partial Wii support and plays most Gamecube games.
Dolphin Git Changelog:
* Merge pull request #9715 from iwubcode/qt-header-warnings
* DolphinQt: update visual studio qt props to ignore warnings in headers
* DolphinQt: fix Visual Studio warning about 'assignment within conditional expression'
* DolphinQt: don't propagate warnings in the header to Dolphin when building with Visual Studio through CMake
* Merge pull request #9713 from JosJuice/ppcanalyst-bitexact-broken
* PPCAnalyst: Fix broken bitexact analysis
* Merge pull request #9540 from Pokechu22/better-fifo-analyzer-part-2
* Separate vertex components by spaces
* Add name and description for primitives
* Add descriptions for GX_LOAD_INDX_A/B/C/D
* Coalesce NOPs
* Update and clear the description on each object change
* Improve FIFO analyzer search function
* Show register updates before primitive updates
* Make the FIFO Player a separate window
* Clear m_object_data_offsets first and require it before UpdateDescription
* Fix same object count being used for all frames in the FIFO analyzer
* Fix occasional deadlock when stopping FIFO playback
* Fix crash when attempting to analyze a FIFO after stopping playback
* Make FIFO frame count inclusive
* Adjust FIFO player object ranges
* Reset the from frame/object to 0 on starting FIFO playback
* Don't reset the FIFO frame/object limit when unpausing
* Move vertex size and component calculation to VertexLoaderBase
* Remove VertexLoaderBase::IsInitialized
* Eliminate TVtxAttr
* Extract VertexLoaderARM64::GetLoadSize into a new function
* Use bool bitfields in VAT
* Remove VertexLoader::ToString
* Convert VertexLoader_Color to a table
* Use CP constants in FifoAnalyzer
* Merge pull request #9708 from JosJuice/dsp-volatile
* DSP: Change external_interrupt_waiting from volatile to atomic
* Merge pull request #9707 from JosJuice/remove-atomic-header
* Remove Atomic.h
* Merge pull request #9668 from leoetlino/windows-cmake-fixes
* CMake: Do not enable LTO by default for MSVC
* CMake: Fix MSVC flags for Release/RelWithDebInfo
* CMake: Add missing MSVC optimization flags to match VS project props
* CMake: Put the *.mo files directly in the correct output dir
* CMake: Ask windeployqt not to copy DLLs that are unnecessary
* CMake: Copy license.txt to output folder to match existing Win builds
* CMake: Fix CMAKE_RUNTIME_OUTPUT_DIRECTORY being ignored in UnitTests
* CMake: Force gtest to link CRT dynamically to avoid runtime mismatches
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Source: Here
2021-05-16
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