PCSX-Redux Git (2021/04/09) is complied. This is yet another fork of the Playstation Emulator, PCSX. While the work here is very much in progress, the goal is roughly the following: Bring the codebase to more up to date code standards. Get rid of the plugin system and create a single monolithic codebase that handles all aspects of the playstation emulation. Write everything on top of SDL/OpenGL3+/ImGui for portability and readability. Improve the debugging experience. Improve the rendering experience.
PCSX-Redux Changelog::
* Merge pull request #465 from grumpycoders/chores-code-format
* [Chores] Format code
* Merge pull request #466 from grumpycoders/no-volatile
* Also in state machine.c
* Removing volatiles now that I know how to properly do memory barriers...
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PCSX-Redux Git (2021/04/09) x64 :
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