PCSX-Redux Git (2021/04/02) is complied. This is yet another fork of the Playstation Emulator, PCSX. While the work here is very much in progress, the goal is roughly the following: Bring the codebase to more up to date code standards. Get rid of the plugin system and create a single monolithic codebase that handles all aspects of the playstation emulation. Write everything on top of SDL/OpenGL3+/ImGui for portability and readability. Improve the debugging experience. Improve the rendering experience.
PCSX-Redux Changelog::
* Merge pull request #459 from nicolasnoble/memcard-arg
* Adding commandline arguments for memory cards.
* Merge pull request #458 from nicolasnoble/openbios-api
* Fixing and improving OpenBIOS API.
* Merge pull request #402 from wheremyfoodat/save-states
* Tweaks / fixes / cleanups
* Merge remote-tracking branch 'upstream/main' into save-states
* Merge remote-tracking branch 'upstream/main' into save-states
* [Chores] fmt::format
* Fix compilation error
* Merge branch 'main' into save-states
* Address comments
* Simply use a string for the filename instead of a setting
* All savestate files to gitignore
* More consistent capitalization in OpenGL info
* Added save state slots, added sanitization for loading states
* Merge branch 'main' into save-states
* Re-add global save state slot
* Make savestates be considered BIOS savestates until a game gets loaded or the GUI init function gets called
* Savestate files to gitignore
* Fall back to the filename for savestates if no game code is present for savestates
* Start caching the name of the last opened file (to be used with savestates for programs without valid IDs)
* Different savestates per game
* Updating OpenBIOS state information.
* Merge pull request #457 from nicolasnoble/flushcache-fix-2
* Trying to fix chicken and egg issue with flushCache ptr
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2021-04-02
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PCSX-Redux,
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