PCSX-Redux Git (2021/03/27) is complied. This is yet another fork of the Playstation Emulator, PCSX. While the work here is very much in progress, the goal is roughly the following: Bring the codebase to more up to date code standards. Get rid of the plugin system and create a single monolithic codebase that handles all aspects of the playstation emulation. Write everything on top of SDL/OpenGL3+/ImGui for portability and readability. Improve the debugging experience. Improve the rendering experience.
PCSX-Redux Changelog::
* Merge pull request #391 from grumpycoders/chores-i18n
* [Chores] Regen i18n
* Merge pull request #428 from grumpycoders/chores-code-format
* [Chores] Format code
* Merge pull request #448 from grumpycoders/fix-cube
* Fixing cube compilation.
* Merge pull request #438 from nicolasnoble/mc-work
* Adding more state in the completion callback.
* Adding stopCard
* Adding patches support for cards.
* Adding dev_bu_read
* Derps.
* Added dev_bu_write
* Merge branch 'main' into mc-work
* Fixing a lot of things, and adding dev_bu_open and dev_bu_close
* Adding format call.
* Adding buFirstFile and buNextFile
* Adding buError0, buError1, buError2, buReadTOC, and fixing a few things.
* Adding first chance exception support.
* Merge remote-tracking branch 'upstream/main' into mc-work
* Fixing string casting (what?)
* Adding kernel events inspector
* Merge remote-tracking branch 'upstream/main' into mc-work
* Adding CPU trace toggles.
* Added cardInfo
* Fixing a bunch of syscalls.
* Adding mcReadCardSector
* Missed a loop in there.
* initBU and startCard
* Added initCard
* Stubbing memory cards back out.
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2021-03-27
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PCSX-Redux,
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