PCSX-Redux Git (2021/02/24) is complied. This is yet another fork of the Playstation Emulator, PCSX. While the work here is very much in progress, the goal is roughly the following: Bring the codebase to more up to date code standards. Get rid of the plugin system and create a single monolithic codebase that handles all aspects of the playstation emulation. Write everything on top of SDL/OpenGL3+/ImGui for portability and readability. Improve the debugging experience. Improve the rendering experience.
PCSX-Redux Changelog::
* Merge pull request #387 from nicolasnoble/intrusive-interval-trees
* Finished interval trees.
* Adding interval-search, and mutated code from max to minmax.
* More accurate max computation.
* Some more randomization.
* Adding max computation.
* Adding intrusive red-black trees.
* Merge pull request #385 from grumpycoders/chores-code-format
* [Chores] Format code
* Merge pull request #388 from grumpycoders/Italian
* Adding Italian
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PCSX-Redux Git (2021/02/24) x64 :
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