BizHawk Supported Systems
* Apple II
* Atari
* Video Computer System / 2600
* 7800
* Lynx
* Bandai WonderSwan + Color
* CBM Commodore 64
* Coleco Industries ColecoVision
* Mattel Intellivision
* NEC
* PC Engine / TurboGrafx-16 + SuperGrafx + CD
* PC-FX
* Neo Geo Pocket + Color
* Nintendo
* Famicom / Nintendo Entertainment System + FDS
* Game Boy + Color
* Game Boy Advance
* Nintendo 64
* Super Famicom / Super Nintendo Entertainment System
* Virtual Boy
* Sega
* Game Gear
* Genesis + 32X + CD
* Master System
* Pico
* Saturn
* SG-1000
* Sinclair ZX Spectrum
* Sony Playstation (PSX)
* Texas Instruments TI-83
* Uzebox
* More coming soon..?
BizHawk Git Changelog:
* Cleanup FirmwareManager
* Convert RealFirmwareFile to readonly struct
* Convert FirmwareEventArgs to a readonly struct
* Enable nullability for ResolutionInfo.cs
* Convert FirmwareRecord to a readonly struct
* Convert FirmwareOption to a readonly struct
* Convert FirmwareFile to a readonly struct
* Add and use FirmwareID struct
* Split inner classes of FirmwareDatabase to own files
* Move FirmwareManager to new subdir, split inner classes to own files
* Use direct casts for Control.Tag of known type in FirmwaresConfig
* Move remaining assets from /output to /Assets
* Cleanup
* Have ControllerConfig not break when resized (resolves #2611)
Download:
BizHawk Git (2021/02/13) : 1fichier anonfiles bayfiles dailyuploads megaup tusfiles uptobox zippyshare
Source: Here
0 Comments
Post a Comment