![EmuCR: PPSSPP EmuCR: PPSSPP](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhgBJByFbD3y_2GIOUVIcakQ5RGaCHxUp8EHNVEORh1xKS7hPWgLHjURGU8HctHRjIQH5Qfgyka9xnEfYrVFz42gNCSBN_4BHXMFDR7SgCx2-3LhtHW9jMQesDrrg4nDvGkNryAOFWzQgI/s1600/1.png)
PPSSPP Git Changelog:
* Merge pull request #13972 from unknownbrackets/clear-stencil
* D3D9: Don't allow separate alpha clears.
* GPU: Respect stencil write mask for 5551 buffers.
* GE: Better naming of render passes for color reinterpret
* Merge pull request #13969 from unknownbrackets/io-async
* Io: Don't allow async close while async busy.
* Fix duplicate shader version in the flat shader test
* OpenGL fragment shader gen: Fix precision inconsistency for v_color0/1.
* Merge pull request #13967 from ANR2ME/adhoc
* Fix returned error code on PtpSend and PtpRecv when socket is not connected yet.
* Do PtpConnect internally during PtpOpen, since some games (ie. The Warriors) seems to do PtpSend immediately after PtpOpen without trying to PtpConnect first.
![EmuCR: PPSSPP EmuCR: PPSSPP](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhWBCJrhFyt9J8kO1-JGPbZQ7xNYlBEcW_4dOErjDkEufOxq8NohcBAF3MEPiFICIXvaIKfSE8fsn_L3dkOfW7ziRlPI5qlp_YqiiUYF8ePoi3N6Go1gffUZdVYEFtJY-fwCQBHht4q4qc/s280/1.png)
Download:
PPSSPP Git (2021/01/25) x64 : 1fichier anonfiles bayfiles dailyuploads megaup tusfiles uptobox zippyshare
PPSSPP Git (2021/01/25) Android : 1fichier anonfiles bayfiles dailyuploads megaup tusfiles uptobox
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