PCSX-Redux Git (2021/01/26) is complied. This is yet another fork of the Playstation Emulator, PCSX. While the work here is very much in progress, the goal is roughly the following: Bring the codebase to more up to date code standards. Get rid of the plugin system and create a single monolithic codebase that handles all aspects of the playstation emulation. Write everything on top of SDL/OpenGL3+/ImGui for portability and readability. Improve the debugging experience. Improve the rendering experience.
PCSX-Redux Changelog::
* Merge pull request #363 from nicolasnoble/kernel-mem-limit
* Memory allocation wrappers.
* Merge pull request #362 from grumpycoders/chores-i18n
* [Chores] Regen i18n
* Merge pull request #361 from nicolasnoble/exceptions-log
* Proper exception logging.
* Merge pull request #360 from grumpycoders/chores-i18n
* [Chores] Regen i18n
* Merge pull request #359 from grumpycoders/chores-code-format
* [Chores] Format code
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PCSX-Redux Git (2021/01/26) x64 :
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2021-01-26
Tags:
Console,
Dev_Build,
PCSX-Redux,
PS
I find it interesting that you have created a logo for this emulator, but have not added one for duckstation which already has it, or that you continue to use those horrible logos in RPCS3 and PPSSPP
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