PCSX-Redux Git (2021/01/25) is complied. This is yet another fork of the Playstation Emulator, PCSX. While the work here is very much in progress, the goal is roughly the following: Bring the codebase to more up to date code standards. Get rid of the plugin system and create a single monolithic codebase that handles all aspects of the playstation emulation. Write everything on top of SDL/OpenGL3+/ImGui for portability and readability. Improve the debugging experience. Improve the rendering experience.
PCSX-Redux Changelog::
* Merge pull request #358 from nicolasnoble/i18n-and-debug
* Some debugging info + i18n markers
* Merge pull request #357 from nicolasnoble/moar-openbios
* One more patch
* Merge pull request #356 from nicolasnoble/moar-openbios
* Some more OpenBIOS syscalls
* Merge pull request #355 from grumpycoders/chores-code-format
* [Chores] Format code
* Merge pull request #339 from wheremyfoodat/Blah2
* Optimize an if statement out in branch delay slot handling
* [JIT] Remove unused code
* [JIT] Another AND -> MOVZX
* Merge pull request #354 from grumpycoders/chores-i18n
* [Chores] Regen i18n
* Merge pull request #349 from grumpycoders/chores-code-format
* [Chores] Format code
* Merge pull request #353 from grumpycoders/iwyu
* Include what you use
* Include what you use
* Merge pull request #352 from grumpycoders/iwyu
* Include what you use
* Trying to avoid SDL redefinitions of some includes
* Include what you use
* Include what you use
* Merge pull request #351 from grumpycoders/iwyu
* Include what you use
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2021-01-25
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PCSX-Redux,
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