PCSX-Redux Git (2021/01/03) is complied. This is yet another fork of the Playstation Emulator, PCSX. While the work here is very much in progress, the goal is roughly the following: Bring the codebase to more up to date code standards. Get rid of the plugin system and create a single monolithic codebase that handles all aspects of the playstation emulation. Write everything on top of SDL/OpenGL3+/ImGui for portability and readability. Improve the debugging experience. Improve the rendering experience.
PCSX-Redux Changelog::
* Merge pull request #301 from nicolasnoble/unirom
* Adding unirom to the build
* Merge pull request #300 from nicolasnoble/signature
* Adding OpenBIOS detection method
* Merge pull request #299 from nicolasnoble/kernel-patches
* Small patch fix, and one more patch.
* Merge pull request #298 from nicolasnoble/kernel-patches
* Of course, need to flush the cache...
* Fixing jump patch
* One more patch.
* Fixing C0 hashes.
* Proper return patching.
* Copy/paste mistakes.
* Adding patch generator
* Some more patches
* Few more patches in
* Starting to handle kernel patches
Download: PCSX-Redux Git (2021/01/03) x64
Source:Here
2021-01-03
Tags:
Console,
Dev_Build,
PCSX-Redux,
PS
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