BizHawk Git (2021/01/03) is compiled. BizHawk is a A multi-system emulator written in C#. BizHawk provides nice features for casual gamers such as full screen, and joypad support in addition to full rerecording and debugging tools for all system cores.
BizHawk Supported Systems
* Apple II
* Atari
* Video Computer System / 2600
* 7800
* Lynx
* Bandai WonderSwan + Color
* CBM Commodore 64
* Coleco Industries ColecoVision
* Mattel Intellivision
* NEC
* PC Engine / TurboGrafx-16 + SuperGrafx + CD
* PC-FX
* Neo Geo Pocket + Color
* Nintendo
* Famicom / Nintendo Entertainment System + FDS
* Game Boy + Color
* Game Boy Advance
* Nintendo 64
* Super Famicom / Super Nintendo Entertainment System
* Virtual Boy
* Sega
* Game Gear
* Genesis + 32X + CD
* Master System
* Pico
* Saturn
* SG-1000
* Sinclair ZX Spectrum
* Sony Playstation (PSX)
* Texas Instruments TI-83
* Uzebox
* More coming soon..?
BizHawk Git Changelog:
* Update the NuGet deps which should be safe to update
* Convert LoadCueJob.TrackInfo to a readonly struct
* Convert CUE_File.Command.* to readonly structs with a superinterface
* Convert CompileCueJob.CompiledCueIndex to a readonly struct
* Convert Blob_ECM.IndexEntry to a readonly struct
* Remove duplicate class Blob_WaveFile.Blob_RawFile
* Move inner classes of Disc up a level, make Disc not partial
* Move CDFS (iso-parser) to new external project, update upstream info
* Convert IN_* props of jobs to ctor-initialised readonly fields
* Object.Equals(object) overrides should not throw
* Enable nullability in most of the remaining files in BizHawk.Common
* Fix: LuaSandbox wasn't reverting current directory after sandboxed operations. Appears to be a regression from commit 5e89e56.
Download: BizHawk Git (2021/01/03)
Source: Here
2021-01-03
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