2020-11-22

Ryujinx Git (2020/11/22)

EmuCR: RyujinxRyujinx Git (2020/11/22) is complied. Ryujinx is an open source Nintendo Switch Emulator written in C# created by gdkchan. This emulator aims at providing good performance and accuracy, a friendly interface, and consistent builds. Ryujinx is currently available for Windows, Linux, and macOS.

Ryujinx Git changelog:
* am: Cleaning and stub TryPopFromFriendInvitationStorageChannel (#1738)
* amadeus: Fix reverb 3d mono wrong delay line offset (#1742)
* salieri: remove a wrong debug assert (#1740)
* amadeus: Fix possible underflow in delay time delay effect (#1739)
* audin: fix wrong id ListAudioInsAuto call (#1737)
* audout: Implement and fix some calls (#1725)
* Allow copy destination to have a different scale from source (#1711)
* Perform Compressed<->Uncompressed copies using Pixel Buffer Objects (#1732)
* Use backup when PTC compression is corrupt (#1704)
* olsc: Add service olsc:u and stub some calls (#1734)
* gui: Toggle Docked/Handheld mode and VSync by clicking status bar (#1726)
* GLRenderer: Change between docked and handheld mode using a keybinding (#1685)
* Do not perform layout conversion on buffer texture flushes (#1729)
* CPU (A64): Add FP16/FP32 fast paths (F16C Intrinsics) for Fcvt_S, Fcvtl_V & Fcvtn_V Instructions. Now HardwareCapabilities uses CpuId. (#1650)
* Improvements with new .NET 5 functions or bugfixes (#1714)
* loaders: Fix possible parsing errors of informations on some NSO (#1724)
* Simplify depth test state updates (#1695)
* Fix buffer to texture copy with remap enabled (#1721)
* Specify the X64 version of .NET 5, and change the build command to be the right one (#1719)
* shader cache: Fix Linux boot issues (#1709)
* shader cache: Fix possible race causing crashes on manifest at startup (#1718)
* shader cache: Fix invalid virtual address clean up (#1717)

Download: Ryujinx Git (2020/11/22) x64
Source:Here

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