2020-11-22

rpcs3 Git (2020/11/22)

EmuCR: rpcs3 rpcs3 Git (2020/11/22) is compiled. RPCS3 is an open-source Sony PlayStation 3 emulator and debugger written in C++ for Windows and Linux. The emulator has been in development since early 2011 and currently supports modern DirectX 12, Vulkan and OpenGL renderers. The emulator is capable of booting and playing a decent amount of commercial games and PlayStation 3 SDK samples. Many more titles are also becoming playable with future development by contributors.

rpcs3 Git changelog:
* rsx: Some shader compiler threads tuning
* qt: Add shader compiler threads to GUI
* gl: Thread shader source compilation dispatch
* rsx: Use multithreaded shader compiler backend
* Attempt to fix Emu.Quit()
* Fix thread pool entry point and get_cycles()
* Attempt to fix #9271
* atomic.cpp: optimize "cond" allocation with TLS
* Basic constexpr support for u128 (MSVC)
* atomic.cpp: use deterministic "cond" allocation
* atomic.cpp: use some actual hash for hashtable (std::minstd_rand)
* CPU: remove descheduled threads from suspend_all list
* SPU: Log STOP full opcode (#9292)
* hotfix for infinite loop when booting game data
* Update disc boot detection and hope it works
* Fix u128 type on MSVC (subtraction, minus)
* CPU: use u128 in bit counter
* Fix perf_meter<> after adding thread pool.
* vm.cpp: minor optimization for filling stack guards
* CPU: remove cpu_counter from g_fxo
* CPU: update suspend interface (dummy)
* CPU: Fix g_suspend_counter waiting logic
* SPU LLVM: fix AND instruction family (#9290)
* rsx: Resolution scaling overhaul
* Debugger: fill stack guard with STACKGRD
* Update hidapi
* Fix memory viewer for SPU LS
* SPU: increase max SPU count
* SPU: absolutely unacceptable hack for SPU LS
* sys_memory: HORRIBLE HACK for sys_memory_get_page_attributes
* atomic.cpp: remove tiny redundancy
* Potential fix for Linux compilation

Download: rpcs3 Git (2020/11/22) x64
Source: Here

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