![EmuCR: PPSSPP EmuCR: PPSSPP](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhgBJByFbD3y_2GIOUVIcakQ5RGaCHxUp8EHNVEORh1xKS7hPWgLHjURGU8HctHRjIQH5Qfgyka9xnEfYrVFz42gNCSBN_4BHXMFDR7SgCx2-3LhtHW9jMQesDrrg4nDvGkNryAOFWzQgI/s1600/1.png)
PPSSPP Git Changelog:
* Merge pull request #13655 from sergioroprado/patch-1
* Update gamecontrollerdb.txt
* Merge pull request #13654 from hrydgard/libretro-lower-resolution-for-effects
* Expose the "Lower resolution for effects" setting in libretro. Fixes #11099
* Don't try to texture from depth if not supported by backend. Works around #13621
* More consistent use of GLSL precision modifiers, now use them in Vulkan too.
* Fix bug in the new color writemask code, failing to limit it to Outrun properly. Fixes #13650.
* Outrun on OpenGL: Fix weird purple highlight seen on some devices
* Fix task switching issue with reinterpret. Fixes #13649
* Minor cleanup in GL backend, fixes #13647
* Merge pull request #13646 from hrydgard/framebuffer-fetch-fixes
* Merge branch 'master' into framebuffer-fetch-fixes
* On GLES3, GL_EXT_shader_framebuffer_fetch works a little differently.
* Remove support for NV_shader_framebuffer_fetch extension, very old and rare.
* Merge pull request #13643 from hrydgard/move-shader-translations
* Linker fix - need to move init_resources along.
* Reorganize the end of the fragment shader generator.
* Remove ForceGL2 flag. Add comments... hm.
* Move ShaderTranslation.cpp/h to Common/GPU.
* D3D11: Fix writing to SV_Depth. Fixes #13641
* Merge pull request #13645 from sum2012/mpeg_minor
* Mpeg:Revert part of https://github.com/hrydgard/ppsspp/commit/fa59be7e5db1526d07de75f6d7c14b94e98809e6
![EmuCR: PPSSPP EmuCR: PPSSPP](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhWBCJrhFyt9J8kO1-JGPbZQ7xNYlBEcW_4dOErjDkEufOxq8NohcBAF3MEPiFICIXvaIKfSE8fsn_L3dkOfW7ziRlPI5qlp_YqiiUYF8ePoi3N6Go1gffUZdVYEFtJY-fwCQBHht4q4qc/s280/1.png)
Download: PPSSPP Git (2020/11/11) x64
Download: PPSSPP Git (2020/11/11) Android
Source: Here
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