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EmuCR: PPSSPPPPSSPP Git (2020/11/01) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.

PPSSPP Git Changelog:
* Merge pull request #13609 from hrydgard/merge-glsl-hlsl-fragment-shadergens
* Remove inPrefix. HLSL shaders gets slightly longer but probably no biggie.
* Fix silly issue in vertex shader gen
* UWP buildfix
* Move the now-renamed fragment shader generator to GPU/Common.
* Just some cleanups that get to tag along
* Fragment shader gen: Remove unnecessary allocations
* Cleanup
* Check for a couple additional GL extensions
* Remove the HLSL fragment shader generator. The GLSL one can now do its job.
* Switch D3D9 too to the glsl shader generator
* Switch D3D11 over to use the GLSL fragment shader generator
* Misc cleanup
* Minor D3D9 fixes
* Test parsing of generated OpenGL shaders too (by using glslang).
* Get D3D9 fragment shader generation to parity
* HLSL fix
* More D3D9 fixes.
* Set up the test for D3D9, start fixing stuff.
* Evolve the HLSL and GLSL fragment shader generators even closer together.
* Change fragment shader output to work the same in GLSL and HLSL.
* Make discard work the same way in the HLSL shader generator.
* Start adding HLSL support to the GLSL shader generator.
* wip
* HLSL: Use #define to switch to glsl-like vector types.
* Merge pull request #13608 from shenweip/stopunloadselfmodule
* When stops and unloads self module, make sure that the thread is properly deleted.
* Fix loading old savestates.
* Merge pull request #13575 from Florin9doi/android_audio_record2
* [Android] Retrieve isMicStarted from AndroidAudio state
* [Android] Start recording immediately after asking for permission
* [Android] Audio record using OpenSL
* Merge pull request #13606 from ANR2ME/adhoc_fix
* Fix significant FPS drops on Hitman Reborn Battle Arena 2
* Updated Blocking simulation of AdhocSocket (especially PdpRecv)
* Updated Minimum Timeout workaround settings to use 0 as default (no override)
* Merge pull request #13579 from ANR2ME/adhoc_fix
* Blocks current thread to synchronize initial GameMode data. Fixes desync issue when GameMode multiplayer mission is being started.
* Moving socket creation from AdhocMatchingCreate to AdhocMatchingStart. (Fixes Dissidia 012 unable to see any room issue)
* Fixed an issue with AdhocMatching where there is a possibility that some data didn't get sent upon AdhocMatchingStop causing Joined players to get timeout. (Fixed Star Wars: The Force Unleashed)
* Implementing Adhocctl Busy state to prevent getting kicked out from Adhoc Server on games that tries to leave the group multiple times in a row.
* Updated GameMode API (Fixed Pocket Pool)
* Prevent memory leaks when clearing AdhocMatching events.
* Fixed unable to see game room issue on Air Conflicts - Aces Of World War 2, should also fix other games with similar issue (due to invalid group mode)
* Added delay result to SetSocketAlert for other threads that use the socket to trigger the alert.
* Socket alerts can be triggered regardless of the nonblocking flag
* Do not clear socket alert flag after signaled.
* Prevent Scanning issue after reconnected to AdhocServer, also Updated logging to showing the error code on sceNetAdhocctlScan
* Updated validity checking of mac address on PdpCreate, PtpListen, and PtpOpen
* Updated Loggings and return value of PdpSend and PdpRecv
* Added hleEatMicro (may not be accurate tho) on PdpSend, PdpRecv, and GetPeerInfo.
* Updated error code on sceNetGetLocalEtherAddr
* Prevent memory leaks when attempting to play GameMode multiplayer again after loading from SaveState in the middle of GameMode multiplayer.
* Prevent Port leaks after loading SaveState in the middle of multiplayer resulting to "port in use" error on the next attempt to play multiplayer.
* Merge pull request #13597 from hrydgard/remove-d3d11-level-9
* Remove support for D3D11_level_9 (previously only really used for Windows Phone, probably).
* Merge pull request #13592 from shenweip/FindModule
* Log the return value.
* Fixes mistake.
* IMP sceKernelFindModuleByUID and sceKernelFindModuleByName.
* Fix checks for fragment test cache in GLES fragment shader generator
* Merge pull request #13591 from shenweip/usbmic-savestate2
* SaveState:Don't register the event during Dostate.

EmuCR: PPSSPP

Download: PPSSPP Git (2020/11/01) x64
Download: PPSSPP Git (2020/11/01) Android
Source: Here



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