BizHawk Supported Systems
* Apple II
* Atari
* Video Computer System / 2600
* 7800
* Lynx
* Bandai WonderSwan + Color
* CBM Commodore 64
* Coleco Industries ColecoVision
* Mattel Intellivision
* NEC
* PC Engine / TurboGrafx-16 + SuperGrafx + CD
* PC-FX
* Neo Geo Pocket + Color
* Nintendo
* Famicom / Nintendo Entertainment System + FDS
* Game Boy + Color
* Game Boy Advance
* Nintendo 64
* Super Famicom / Super Nintendo Entertainment System
* Virtual Boy
* Sega
* Game Gear
* Genesis + 32X + CD
* Master System
* Pico
* Saturn
* SG-1000
* Sinclair ZX Spectrum
* Sony Playstation (PSX)
* Texas Instruments TI-83
* Uzebox
* More coming soon..?
BizHawk Git Changelog:
* Restart Sound in MainForm instead of SoundConfig
* Clean up some dumb in *SoundOutput ctors
* Move calls of static methods *SoundOutput.GetDeviceNames to a delegate
* GBHawk: More double speed mode work
* GBHawk: work on double speed mode
* Add prop FormBase.BlocksInputWhenFocused to simplify some logic
* Small cleanup of
* Cleanup OTK_Keyboard
* Add and use DistinctKey enum (copy of WPF's key enum)
* Comment out unused field
* Movies: revert previous 2 commits, too many difficulties around movies in 'finished' mode
* Movies: don't redo steps if movie finished
* Movies: reorder code so that record mode is not entered if state load failed
* Movies: Fix #4285
* Update examples for host env. in GitHub issue template
* GBHawk; fix input when switching from playing a movie to recording another one
* Debugger: Fix scrolling in disassembly view
Download: BizHawk Git (2020/11/22)
Source: Here
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