2020-10-12

PPSSPP Git (2020/10/12)

EmuCR: PPSSPPPPSSPP Git (2020/10/12) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.

PPSSPP Git Changelog:
* Merge pull request #13541 from hrydgard/vk-accurate-render-area
* VK: Whenever safely possible, shrink the render area.
* Fix OpenGL crash introduced in #13536
* Fix GPU profile display on notched screens
* Merge pull request #13532 from ANR2ME/adhoc_fix
* Fixed timeout issue due to the latest CoreTiming::GetGlobalTimeUsScaled() have a possibility to get smaller number than the previous one.
* Added some network-related missing error codes.
* Merge pull request #13537 from hrydgard/track-pipeline-flags
* Track and accumulate pipeline flags for render passes.
* compat.ini: Add ID for European version of Car Jack Streets
* Merge pull request #13535 from hrydgard/vk-separate-layout-transition
* Bugfix
* VK: Separate layout transitions from renderpasses again.
* Remove the USE_GENERAL_LAYOUT_FOR* debug defines.
* Merge pull request #13534 from shenweip/workaround-dateLimited
* Workaround for date bug in Car Jack Streets.
* Merge pull request #13536 from hrydgard/vk-copy-depth-if-cant-blit
* VK: Copy depth buffer if we can't blit. Some GPUs can't blit to depth.
* Merge pull request #13530 from hrydgard/block-transfer-ff-type-0
* Create a safer variant of BlockTransferAllowCreateFB, enable for FF Type 0
* Merge branch 'shenweip-warning'
* Fix additional snappy warnings.
* Warning fixes.
* Merge pull request #13526 from hrydgard/double-precision-sincos-modulo
* VFPU: Compute sines and cosines in double precision.
* Avoid a division in time_now_d(). Minor optimizations.
* Merge pull request #13528 from iota97/windowed
* Make Qt apply fullscreen change from UI as well
* Make --windowed available on all platform and make sure to trigger resize
* Merge pull request #13520 from shenweip/memStickSize
* Sets the maximum memory stick size to 32GB like a Memory Stick Duo.
* Savedata:Skips non-directories in LISTALLDELETE mode.
* Simulates memory stick size to get fixed free space.
* Add an option to the in-game dev menu to reset counts on limited logging
* Merge pull request #13522 from hrydgard/change-jpn0-font
* Change jpn0.pgf for a new one generated by nassau-tk
* Merge pull request #13519 from ANR2ME/adhoc_fix
* Prevent sceNetAdhocctlGetGameModeInfo from spamming Warn/Info Log on Street Supremacy
* Added socom.cc as an alternative Public Adhoc Server, just because they have statistic web page for players to find out which games are being played and how many players are there.
* Minor changes.
* Return early to reduce indentation on AdhocMatching code
* Updated AdhocPollSocket implementation to fix Bleach Heat the Soul 7, Fate Unlimited Codes, Carnage Heart EXA
* Prevent getting too many Kernel Errors in the log during a Shutdown cleanups due to kernelObjects already cleared.
* Prevent Dissidia 012 from opening too many ports when failed to connect continuously.
* Making the workaround that fix Gundam vs Gundam Next Plus to be optional as it can improve connectivity on other games over high latency networks, and fix GvG Next Plus properly.
* Updated AdhocSocket struct, and an attempt to reduce stutters by increasing the send buffer a little bit.
* Fix Falcom games (ie. Ys vs. Sora no Kiseki, Vantage Master Portable)
* Removing ETIMEDOUT from non-blocking socket's error checks
* Updated GameMode implementation to fix Bomberman, also improved performance on BattleZone. (+1 squashed commits)
* Fix NetconfDialog timings to get a better message transitions.
* Fix Apctl and Adhocctl state change timings to works properly. Which fix the stuck MessageBox on Naruto Shippuden Ultimate Ninja Heroes 3 and .hack//Link properly.
* Removing the workaround that fix the stuck MessageBox on Naruto Shippuden Ultimate Ninja Heroes 3 and .hack//Link but having a side effect of 0.5 second lag
* Update gradle, assets/lang

EmuCR: PPSSPP

Download: PPSSPP Git (2020/10/12) x64
Download: PPSSPP Git (2020/10/12) Android
Source: Here

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