PCSX2 Git (2020/10/18) is compiled. PCSX2 is an open source PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.
PCSX2 Git Changelog:
* GameDB: Set vu clamping to none for Hitman - Blood Money
* GS: Fix handling of PRIM/PRMODE on PRMODECONT switching (#3831)
* CI/Travis: Fix newly introduced cmake failure in Travis-CI after adding {fmt} (#3837)
* git: pin `fmt` submodule to v7.0.3
* cmake: Add fmt to cmake configuration
* recording: Updated all current logging instances to use new logger
* recording: Add logging header to simplify input recording logging
* vs: Setup fmt on Visual Studio
* git: Add `fmt` submodule
* ci: Remove now unnecessary way of cleaning up old artifacts
* Add clang linux build
* Revert "recording: Add logging header to simplify input recording logging"
* Revert "recording: Updated all current logging instances to use new logger"
* GSdx: Compare file extensions as lower-case
* pcsx2-gui: Pause and resume emulation when using `Screenshot As..`
* GSdx: Save PNG compressed screenshots as `.png` files
* gui: Add `Screenshot As...` option
* recording: Don't reload cheats/settings on every frame-advance
* recording: Updated all current logging instances to use new logger
* recording: Add logging header to simplify input recording logging
* recording: Skip extraneous code in SaveState handler if recording is disabled
* vs: Move the VirtualPad images into their own filter
* cmake: Fix the build without portaudio (Again). (#3827)
* gamedb: Rename Colosseum - Road to Freedom to 21 Card Games. (#3830)
* Cop2: Make sure the status flag gets updated on DIV/SQRT/RSQRT (#3813)
* GameDB: Add COP2 Arrangement for Everyblue 2 (EU/US) Fixes #3392
* GameDB: Patches for 12 games (or 9 individual games):
Download: PCSX2 Git (2020/10/18)
Source: Here
2020-10-18
Random Related Topic
0 Comments
Post a Comment