BizHawk Git (2020/10/06) is compiled. BizHawk is a A multi-system emulator written in C#. BizHawk provides nice features for casual gamers such as full screen, and joypad support in addition to full rerecording and debugging tools for all system cores.
BizHawk Supported Systems
* Apple II
* Atari
* Video Computer System / 2600
* 7800
* Lynx
* Bandai WonderSwan + Color
* CBM Commodore 64
* Coleco Industries ColecoVision
* Mattel Intellivision
* NEC
* PC Engine / TurboGrafx-16 + SuperGrafx + CD
* PC-FX
* Neo Geo Pocket + Color
* Nintendo
* Famicom / Nintendo Entertainment System + FDS
* Game Boy + Color
* Game Boy Advance
* Nintendo 64
* Super Famicom / Super Nintendo Entertainment System
* Virtual Boy
* Sega
* Game Gear
* Genesis + 32X + CD
* Master System
* Pico
* Saturn
* SG-1000
* Sinclair ZX Spectrum
* Sony Playstation (PSX)
* Texas Instruments TI-83
* Uzebox
* More coming soon..?
BizHawk Git Changelog:
* GBHawk: Fix alignment of sprite evaluation when window is activated
* Cleanup Timestamp ctor(String)
* Move some sound internals to Client.Common
* Move some DisplayManager internals to Client.Common
* Remove unused import
* GBHawk: some window clean up and pass new scroll + sprite tests
* add in uzebox framerate
* octoshock - fix some irregularities in savestate quality. this is intended to address #2214, and at least it passes the "first 60-100 frames in tastudio integrity test" test case given, but I still can't promise it's perfect.
* add provision for saving mismatching state frames in tastudio integrity checker
* Re-add M3U capability (#2390)
* GBHawk: fix window latching, x-scroll only latching lower 3 bits, and MBC3 RTC reg behaviour.
* GBHawk: FiX serial port emulation (somewhat) and cleanup some minor bugs
* Replace goto without throwing
* Revert "Replace goto" (goto is superior to throwing an exception in unexceptional codepaths)
* Fix GitLab CI creating artifacts with an extra top-level dir
* Port missing steps from Batch script to shell script (fixes #2353)
* Fix capitalisation of /output/Shaders in packaging scripts
* Make omitting access modifiers (SA1400) an error
* Replace goto
* Code style: add explicit private modifier
* Cleanup GetRelativePath after move from MultiDiskBundler
* Revert "resume m3u support by turning the m3u to an xml game and then loading that. fixes #2378"
* resume m3u support by turning the m3u to an xml game and then loading that. fixes #2378
* put MultiDiskBundler's GetRelativePath() in PathExtensions.cs. but I didn't end up using it...
* rename GetTempFilename `extension` arg to make it clear that you should provide the dot...
* small improvements to MultiDiskBundler
* StateManager - increase performance when there are a lot of states, fixes issue #2428 (#2433)
Download: BizHawk Git (2020/10/06)
Source: Here
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