EmuCR Feeds
Email Us

EmuCR: yuzuyuzu Git (2020/09/30) is complied. yuzu is a work-in-progress Nintendo Switch emulator. yuzu is an open-source project, licensed under the GPLv2 (or any later version). yuzu has been designed with portability in mind, with builds available for Windows, Linux, and macOS. The project was started in spring of 2017 by bunnei, one of the original authors of the popular Citra 3DS emulator, to experiment with and research the Nintendo Switch. Due to the similarities between Switch and 3DS, yuzu was developed as a fork of Citra. This means that it uses the same project architecture, and both emulators benefit from sharead improvements. During the early months of development, work was done in private, and progress was slow. However, as Switch reverse-engineering and homebrew development became popular, work on yuzu began to take off as well.

yuzu Git Changelog:
* Merge pull request #4733 from ReinUsesLisp/game-list-leak
* qt/game_list: Give GameListSearchField::KeyReleaseEater a parent
* Merge pull request #4732 from ReinUsesLisp/wall-clock-destr
* common/wall_clock: Add virtual destructors
* Merge pull request #4735 from goldenx86/patch-1
* Remove ext_extended_dynamic_state blacklist
* Merge pull request #4705 from german77/SplitMotionPoller
* Use different timing for motion
* Update yuzu-patreon-step2.yml to set build timeout to 120 min
* Merge pull request #4728 from Morph1984/applets-on-top
* main: Allow applets to display on top while fullscreen
* Merge pull request #4721 from lioncash/genfn
* command_generator: Make lookup table static constexpr
* codec: Make lookup table static constexpr
* Merge pull request #4722 from lioncash/casting
* cubeb_sink: Use static_cast instead of reinterpret_cast in DataCallback()
* Merge pull request #1703 from DarkLordZach/nvdec-ioctl
* service: nvhost_vic: Ignore Submit commands.
* nvdrv: Stub nvdec/vic ioctls to bypass nvdec movies

Download: yuzu Git (2020/09/30)
Source:Here



Random Related Topic Refresh Related Topic

Random Related Topic Loading...

0 Comments

Post a Comment

Can't post a comment? Try This!