BizHawk Git (2020/08/29) is compiled. BizHawk is a A multi-system emulator written in C#. BizHawk provides nice features for casual gamers such as full screen, and joypad support in addition to full rerecording and debugging tools for all system cores.
BizHawk Supported Systems
* Apple II
* Atari
* Video Computer System / 2600
* 7800
* Lynx
* Bandai WonderSwan + Color
* CBM Commodore 64
* Coleco Industries ColecoVision
* Mattel Intellivision
* NEC
* PC Engine / TurboGrafx-16 + SuperGrafx + CD
* PC-FX
* Neo Geo Pocket + Color
* Nintendo
* Famicom / Nintendo Entertainment System + FDS
* Game Boy + Color
* Game Boy Advance
* Nintendo 64
* Super Famicom / Super Nintendo Entertainment System
* Virtual Boy
* Sega
* Game Gear
* Genesis + 32X + CD
* Master System
* Pico
* Saturn
* SG-1000
* Sinclair ZX Spectrum
* Sony Playstation (PSX)
* Texas Instruments TI-83
* Uzebox
* More coming soon..?
BizHawk Git Changelog:
* fix some crashes in CDL. things were rough enough for CDL due to tool open/close and core life cycle being wrecked, but it totally melted down when CDL got sent through the service injection stuff, so this has been pretty broken for years now
* minimally fix nes CDL which was broken 3 years ago
* move stackalloc in CDL
* instead of throwing an exception when the buffer is smaller than the state, don't capture the state
* don't throw exceptions when passing a BufferSize or TargetFrameLength of 0 to a ZwinderBuffer
* Fix or mute remaining code style warnings
* Opt-in to .NET 5 SDK's extra static analysis, update Analyzer packages
* Update Config.LastWrittenFrom/Detailed when saving
* not sure why we create two tasstatemanagers when engaging tastudio... i guess one is used in case theres existing data (even if theres no existing data). anyway, this fixes the leak
* mupen sln: remove x86 configuration so nobody can use it on accident
* change how mainform disposes itself. it seems we can be disposed from deep inside winforms, likely when the window is closed. changed to not accidentally run dispose again
* update mupen to build on vs2019 so it's simpler for people to hack on. gliden64 has a rendering bug (top left quarter of screen drawn only on nintendo logo on donkey kong 64) when build in vs2019 so I didn't change that one. maybe we need to update gliden64 or find the real bug (likely a numerical instability, despite the use of precise floating point).
* tired of seeing zwinder spam
* TAStudio: properly resume playback after painting. (#2340)
* Skip "run third-party code?" warning when using --open-ext-tool-dll
* Remove unused field
* Add command-line switch --open-ext-tool-dll
* dispose of TasStateManager
* apparently you need powers of 2
* TasStateManager settings - make less aggressive RAM consumption defaults, 512mb total instead of 832mb
* TAStudio: Fix deletion crashing when deleting invalid indexes (#2339)
Download: BizHawk Git (2020/08/29)
Source: Here
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