BizHawk Git (2020/08/11) is compiled. BizHawk is a A multi-system emulator written in C#. BizHawk provides nice features for casual gamers such as full screen, and joypad support in addition to full rerecording and debugging tools for all system cores.
BizHawk Supported Systems
* Apple II
* Atari
* Video Computer System / 2600
* 7800
* Lynx
* Bandai WonderSwan + Color
* CBM Commodore 64
* Coleco Industries ColecoVision
* Mattel Intellivision
* NEC
* PC Engine / TurboGrafx-16 + SuperGrafx + CD
* PC-FX
* Neo Geo Pocket + Color
* Nintendo
* Famicom / Nintendo Entertainment System + FDS
* Game Boy + Color
* Game Boy Advance
* Nintendo 64
* Super Famicom / Super Nintendo Entertainment System
* Virtual Boy
* Sega
* Game Gear
* Genesis + 32X + CD
* Master System
* Pico
* Saturn
* SG-1000
* Sinclair ZX Spectrum
* Sony Playstation (PSX)
* Texas Instruments TI-83
* Uzebox
* More coming soon..?
BizHawk Git Changelog:
* Fix phantom NRE from ProcessInput during some crashes on Mono
* Fix line breaks in label
* Make Bk2Movie type and ctor public
* Merge pull request #2268 from TASVideos/FixLuaMemoryReadWrite
* reformat code
* fix: Lua multi-byte read/write operations used single-byte read/writes to the core
* change IRewindSettings to use a 'long' for buffer size, for the future. this makes math using it automatically be long.
* cap rewinder buffer size at 1024MiB
* I don't understand why we're clearing the rewind buffer, but if we want to do that, just do it, and don't deallocate + reallocate many megs of ram on every loadstate (#2282)
* GBHawk: disassemble second byte of STOP
Download: BizHawk Git (2020/08/11)
Source: Here
2020-08-11
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