yuzu Git (2020/07/17) is complied. yuzu is a work-in-progress Nintendo Switch emulator. yuzu is an open-source project, licensed under the GPLv2 (or any later version). yuzu has been designed with portability in mind, with builds available for Windows, Linux, and macOS. The project was started in spring of 2017 by bunnei, one of the original authors of the popular Citra 3DS emulator, to experiment with and research the Nintendo Switch. Due to the similarities between Switch and 3DS, yuzu was developed as a fork of Citra. This means that it uses the same project architecture, and both emulators benefit from sharead improvements. During the early months of development, work was done in private, and progress was slow. However, as Switch reverse-engineering and homebrew development became popular, work on yuzu began to take off as well.
yuzu Git Changelog:
* Merge pull request #4369 from lioncash/hle-macro
* macro_hle: Remove unnecessary static keywords
* macro_hle: Remove unnecessary std::make_pair calls
* Merge pull request #4340 from lioncash/remove
* shader_cache: Make use of std::erase_if
* Merge pull request #4347 from lioncash/logging
* settings: Resolve a sign conversion warning within GetTimeZoneString()
* settings: Make use of std::string_view over std::string for logging
* Merge pull request #4371 from lioncash/cmake2
* core/CMakeLists: Add missing physical_memory.h header file
* Merge pull request #4357 from lioncash/unused4
* kernel: Remove unused variables
* Merge pull request #4358 from lioncash/unused5
* kernel/thread: Remove unimplemented function prototype
* Merge pull request #4367 from lioncash/inc2
* constants: Add missing
* Merge pull request #4368 from lioncash/macro
* macro: Resolve missing parameter in doxygen comment
* Merge pull request #4370 from lioncash/simplify
* macro_hle: Simplify shift expression in HLE_771BB18C62444DA0()
* Merge pull request #4363 from lioncash/mismatch
* vk_texture_cache: Amend mismatched access masks and indices in UploadBuffer
* Merge pull request #4292 from bunnei/mii-rewrite
* hle: service: mii: Rewrite service to properly support creation of random and default miis.
* Merge pull request #4362 from lioncash/cast
* vk_graphics_pipeline: Resolve narrowing warnings
* Merge pull request #4327 from lioncash/desig2
* address_space_info: Use type alias to simplify code
* address_space_info: Make use of designated initializers
* Merge pull request #4333 from lioncash/desig3
* vk_graphics_pipeline: Make use of designated initializers where applicable
* Merge pull request #4332 from lioncash/vkdev
* vk_device: Make use of designated initializers where applicable
* Merge pull request #4321 from lioncash/desig
* vk_blit_screen: Make use of designated initializers where applicable
* Merge pull request #4356 from lioncash/inc
* kernel: Add missing include
* cpu_manager: Mark function getters as static
* cpu_manager: Remove unused preemption_count variable
* cpu_manager: Add missing includes
* Merge pull request #4261 from ameerj/gc-calibration
* Rebase to master
* Break out of scan loop if can't find adapter on first run
* Rebase to master, fix merge conflicts
* Address PR feedback, fix axis button thresholding
* Brace the code! Fix compile error due to class member construction order
* Recalibrate reconnected controllers
* Save origin state of GC controller analog features, compare against origin for input detection
* Merge pull request #4337 from lat9nq/fix-per-game-async
* clang-format
* settings: Move settings sanitization to its own function
* main: Set async gpu properly after loading per-game setting
* Merge pull request #4297 from FearlessTobi/skip-profile-select
* main/profile_select: Don't prompt for profile selection when only one is available
* Merge pull request #4346 from lioncash/thread
* kernel/process: Move name and system context to the bottom of the member list
* kernel/handle_table: Remove usages of the global system instance
* kernel/thread: Remove global GetCurrentThread()
* Merge pull request #4249 from Morph1984/delete-update-aoc-on-overwrite
* Check for empty section0 and CNMT prior to install
* clang format
* Use proper install result when overwriting files
* Remove global system instance and address feedback
* registered_cache: Remove previous update/dlc if it exists on install
Download: yuzu Git (2020/07/17)
Source:Here
2020-07-17
Tags:
Console,
Dev_Build,
NintendoSwitch,
yuzu
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