yuzu Git (2020/06/25) is complied. yuzu is a work-in-progress Nintendo Switch emulator. yuzu is an open-source project, licensed under the GPLv2 (or any later version). yuzu has been designed with portability in mind, with builds available for Windows, Linux, and macOS. The project was started in spring of 2017 by bunnei, one of the original authors of the popular Citra 3DS emulator, to experiment with and research the Nintendo Switch. Due to the similarities between Switch and 3DS, yuzu was developed as a fork of Citra. This means that it uses the same project architecture, and both emulators benefit from sharead improvements. During the early months of development, work was done in private, and progress was slow. However, as Switch reverse-engineering and homebrew development became popular, work on yuzu began to take off as well.
yuzu Git Changelog:
* Merge pull request #4105 from ReinUsesLisp/resident-buffers
* buffer_cache: Use buffer methods instead of cache virtual methods
* gl_stream_buffer: Use InvalidateBufferData instead unmap and map
* gl_rasterizer: Use NV_vertex_buffer_unified_memory for vertex buffer robustness
* gl_buffer_cache: Mark buffers as resident
* gl_device: Expose NV_vertex_buffer_unified_memory except on Turing
* gl_stream_buffer: Always use a non-coherent buffer
* gl_stream_buffer: Always use persistent memory maps
* Merge pull request #4083 from Morph1984/B10G11R11F
* decode/image: Implement B10G11R11F
* Merge pull request #4046 from ogniK5377/macro-hle-prod
* addressed issues
* clear mme draw mode
* Addressed issues
* Fix constbuffer for 0217920100488FF7
* Macro HLE support
Download: yuzu Git (2020/06/25)
Source:Here
2020-06-25
Tags:
Console,
Dev_Build,
NintendoSwitch,
yuzu
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