DuckStation Git (2020/06/27) is complied. Fast-ish PlayStation 1 emulator for PC and Android.
Features:
* CPU Recompiler/JIT (x86-64 and AArch64)
* Hardware (D3D11 and OpenGL) and software rendering
* Upscaling and true colour (24-bit) in hardware renderers
* "Fast boot" for skipping BIOS splash/intro
* Save state support
* Windows and Linux support - macOS may work, but not actively maintained
* Supports bin/cue images, raw bin/img files, and MAME CMD formats.
* Direct booting of homebrew executables
* Digital and analog controllers for input (rumble is forwarded to host)
* Qt and SDL frontends for desktop
* Qt frontend has graphical configuration, and controller binding
* Automatic content scanning - game titles/regions are provided by redump.org
DuckStation Changelog:
* GPU/Vulkan: Fix shader VRAM copies
* Frontend: Reset/restore GPU state before saving screenshot
* GPU/ShaderGen: Round normalized colours before converting to integer
* GPU/OpenGL: Fix VRAM writes breaking on GL4.3
* GPU/ShaderGen: Enable GL_ARB_shader_storage_buffer_object on GL4.3
* CDROM: Log slow sector reads in Release builds too
* CDROM: Fix incorrect sector read after incomplete seek->read
* GPU/HW: Fix incorrect offset application in line upscaler
Download: DuckStation Git (2020/06/27)
Source:Here
2020-06-27
Tags:
Console,
Dev_Build,
DuckStation,
PS
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