BizHawk Git (2020/06/18) is compiled. BizHawk is a A multi-system emulator written in C#. BizHawk provides nice features for casual gamers such as full screen, and joypad support in addition to full rerecording and debugging tools for all system cores.
BizHawk Supported Systems
* Apple II
* Atari
* Video Computer System / 2600
* 7800
* Lynx
* Bandai WonderSwan + Color
* CBM Commodore 64
* Coleco Industries ColecoVision
* Mattel Intellivision
* NEC
* PC Engine / TurboGrafx-16 + SuperGrafx + CD
* PC-FX
* Neo Geo Pocket + Color
* Nintendo
* Famicom / Nintendo Entertainment System + FDS
* Game Boy + Color
* Game Boy Advance
* Nintendo 64
* Super Famicom / Super Nintendo Entertainment System
* Virtual Boy
* Sega
* Game Gear
* Genesis + 32X + CD
* Master System
* Pico
* Saturn
* SG-1000
* Sinclair ZX Spectrum
* Sony Playstation (PSX)
* Texas Instruments TI-83
* Uzebox
* More coming soon..?
BizHawk Git Changelog:
* update mgba from upstream, including commits 2f2908240178cd418acc6e4942ad9b78939b85a5 and 8f1148498e12197745f62e477d9b8e07382cc72e to address #1593 (at least, it fixes the shrek 2 non-tas scenario)
* suggest using make -j or else I'll forget it every time
* mgba - try resetting sram memdomain after frame advance, so sram autodetection can progress and feed into frontend. addresses #1620, maybe not in the best way
* hex editor: handle tiny (even 0 size) memory domains without crashing
* clarify how to build mgba
* Enable CA1829 and fix noncompliance
* Enable CA1052 and fix noncompliance
* Enable CA1018 and fix noncompliance
* Enable CA1010 and fix noncompliance
* Enable MEN011 and fix noncompliance
* Minor style cleanups
* QuickNES: blacklist Burai Fighter fixes #2145
* State manager API cleanup
Download: BizHawk Git (2020/06/18)
Source: Here
2020-06-18
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