BizHawk Supported Systems
* Apple II
* Atari
* Video Computer System / 2600
* 7800
* Lynx
* Bandai WonderSwan + Color
* CBM Commodore 64
* Coleco Industries ColecoVision
* Mattel Intellivision
* NEC
* PC Engine / TurboGrafx-16 + SuperGrafx + CD
* PC-FX
* Neo Geo Pocket + Color
* Nintendo
* Famicom / Nintendo Entertainment System + FDS
* Game Boy + Color
* Game Boy Advance
* Nintendo 64
* Super Famicom / Super Nintendo Entertainment System
* Virtual Boy
* Sega
* Game Gear
* Genesis + 32X + CD
* Master System
* Pico
* Saturn
* SG-1000
* Sinclair ZX Spectrum
* Sony Playstation (PSX)
* Texas Instruments TI-83
* Uzebox
* More coming soon..?
BizHawk Git Changelog:
* Move some static data from MainForm to RomLoader
* Create and use MainForm.ShowDialogAsChild(Form) helper
* Rename ApiHawk files to match type name
* Fix EmuClientApi not being registered and merge CloseEmulator()s
* NESHawk: make game genie compare cheats work
* Delegate more of ClientLuaLibrary to ApiHawk
* Promote IEmuClient to a full-fledged IExternalApi
* Partially revert c42889ceef942956cf064cafa958f90bbf15dfdb
* Fix virtual size output on nyma cores. Expose more debugging info to console about screen sizes.
* Merge overloads of CloseEmulator to param w/ default
* Replace single-use delegate type with Action
* Move LoadRomArgs to own file
* Hide mission stick autofires again
* Looks like this existed solely to support the old bsnes interop, which everyone agrees was awful and something we only did because we had to
Download: BizHawk Git (2020/06/17)
Source: Here
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