DuckStation Git (2020/05/21) is complied. Fast-ish PlayStation 1 emulator for PC and Android.
Features:
* CPU Recompiler/JIT (x86-64 and AArch64)
* Hardware (D3D11 and OpenGL) and software rendering
* Upscaling and true colour (24-bit) in hardware renderers
* "Fast boot" for skipping BIOS splash/intro
* Save state support
* Windows and Linux support - macOS may work, but not actively maintained
* Supports bin/cue images, raw bin/img files, and MAME CMD formats.
* Direct booting of homebrew executables
* Digital and analog controllers for input (rumble is forwarded to host)
* Qt and SDL frontends for desktop
* Qt frontend has graphical configuration, and controller binding
* Automatic content scanning - game titles/regions are provided by redump.org
DuckStation Changelog:
* GPU: Mask variable sprite/rectangle sizes
* GPU: Replace coord/size masks with constants
* Timers: Don't hang when counter+target = 0 for timer1
* CDROM: Add 3 sectors read time to seek time
* Qt: Split memory card/controller config, make bindings scroll
* Qt: Move OpenURL to QtUtils namespace
* CDROM: Don't apply logical seek rules to subq-based seeks
* Bus: Extend SPU address range to 0x400 bytes
* Bus: Handle unaligned byte writes to SPU
Download: DuckStation Git (2020/05/21)
Source:Here
2020-05-21
Tags:
Console,
Dev_Build,
DuckStation,
PS
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