2020-05-31

BizHawk Git (2020/05/31)

EmuCR: BizHawkBizHawk Git (2020/05/31) is compiled. BizHawk is a A multi-system emulator written in C#. BizHawk provides nice features for casual gamers such as full screen, and joypad support in addition to full rerecording and debugging tools for all system cores.

BizHawk Supported Systems
* Apple II
* Atari
* Video Computer System / 2600
* 7800
* Lynx
* Bandai WonderSwan + Color
* CBM Commodore 64
* Coleco Industries ColecoVision
* Mattel Intellivision
* NEC
* PC Engine / TurboGrafx-16 + SuperGrafx + CD
* PC-FX
* Neo Geo Pocket + Color
* Nintendo
* Famicom / Nintendo Entertainment System + FDS
* Game Boy + Color
* Game Boy Advance
* Nintendo 64
* Super Famicom / Super Nintendo Entertainment System
* Virtual Boy
* Sega
* Game Gear
* Genesis + 32X + CD
* Master System
* Pico
* Saturn
* SG-1000
* Sinclair ZX Spectrum
* Sony Playstation (PSX)
* Texas Instruments TI-83
* Uzebox
* More coming soon..?

BizHawk Git Changelog:
* Move Global.CheatList to GlobalWin.CheatList
* lua - add client.addcheat() and client.removecheat() that match the functionality of the gameshark tool. Deprecate the nes.addgamegenie() and nes.removegamegenie() methods in favor of these
* GameShark tool - move more logic to a common library class
* Update some docs
* nyma - enable inline avx, and recompile cores that used it
* fix Movie restart I broke some days ago
* *sigh*
* Pass the instance of MovieSession into movies, instead of referencing them from a global
* snes faust: enable SA1 IRAM as a memory domain
* Update Cygne with upstream fixes
* Watch classes - required PreviousType on Update(), not pretty, but better than relying on a hidden Global setting, and cleaner than forcing the type to be set on construction and maintaining it's state on config changes
* Fix hex editor bulk multibyte reads
* remove CheatList logic in Watch.Poke() methods. These were only happening 1) during CheatList.Pulse() which is uber bad, or 2) Ram poke tool in 1 place, which is easily done there instead
* faust - memory domains, input callbacks, lag flags
* Probably fix a hex editor off by N issue that was crashing some things sometimes
* Add Unix build script for FlatBuffers.Core
* Fix cleanup script
* Use pre-built assembly for FlatBuffers.Core
* Target .NET Standard where possible, restore Virtu TFM

Download: BizHawk Git (2020/05/31)
Source: Here

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