BizHawk Supported Systems
* Apple II
* Atari
* Video Computer System / 2600
* 7800
* Lynx
* Bandai WonderSwan + Color
* CBM Commodore 64
* Coleco Industries ColecoVision
* Mattel Intellivision
* NEC
* PC Engine / TurboGrafx-16 + SuperGrafx + CD
* PC-FX
* Neo Geo Pocket + Color
* Nintendo
* Famicom / Nintendo Entertainment System + FDS
* Game Boy + Color
* Game Boy Advance
* Nintendo 64
* Super Famicom / Super Nintendo Entertainment System
* Virtual Boy
* Sega
* Game Gear
* Genesis + 32X + CD
* Master System
* Pico
* Saturn
* SG-1000
* Sinclair ZX Spectrum
* Sony Playstation (PSX)
* Texas Instruments TI-83
* Uzebox
* More coming soon..?
BizHawk Git Changelog:
* Add assembly list to ext. tool Attribute, allows shipping dependencies
* Update ext. tools to new IToolForm interface
* Force DummySoundOutput on Mono for now
* mame: deconstruct Update()
* minor tweaks
* mame: let non-fatal "NOT FOUND" problems slide
* mame: reduce copypaste
* allow exit too
* move launchers around
* explanations
* mame: finally make mem reading work with frame advance
* fix display manager custom AR/size. broken by 45e0abe39dc45d22bc9a96a7326148b6864ab362. fixes #1975
* disable architecture mistmatch warning on emuhawk
* remove unsupressing too
* TAStudio - don't disable lua scripts while seekinng, even the comment suggests this is a sloppy copy/paste from lua code that definitely would want to disable things
* Replace batch/shell script with MSBuild
* Change executables' build paths and names
* This is dumb
* Revert "Revert "fixes" to EmuHawk.csproj"
* Remove explicit parenting on Properties/Resources.cs
* Add SharpCompress
* Use batch/shell script to copy DiscoHawk to output as well
* Move copy-to-output scripts to Build/ and make them work
* Revert "fixes" to EmuHawk.csproj
* remove core specific game genie menu items that now simply load the Cheat converter tool
* fix MainForm designer
* Convert Tools to use NewUpdate and remove legacy methods (#1976)
* put a virtual AskSaveChanges method in ToolFormBase, and only override it when needed, reduces a lot of boilerplate
* properly fix that net48 directory business
* put an extra .. on asset copy to keep it from getting put in net48 dir
* fix asset copying... mostly... but it's copied into a "net48" subdirectory. in another commit i will fix that (because we will need to undo it when we fix this to stop building multiply)
* fix loading emuhawk csproj
* Revert "Migrate EmuHawk's post-build targets to shell scripts"
Download: BizHawk Git (2020/05/05)
Source: Here
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