DuckStation Git (2020/04/28) is complied. Fast-ish PlayStation 1 emulator for PC and Android.
Features:
* CPU Recompiler/JIT (x86-64 and AArch64)
* Hardware (D3D11 and OpenGL) and software rendering
* Upscaling and true colour (24-bit) in hardware renderers
* "Fast boot" for skipping BIOS splash/intro
* Save state support
* Windows and Linux support - macOS may work, but not actively maintained
* Supports bin/cue images, raw bin/img files, and MAME CMD formats.
* Direct booting of homebrew executables
* Digital and analog controllers for input (rumble is forwarded to host)
* Qt and SDL frontends for desktop
* Qt frontend has graphical configuration, and controller binding
* Automatic content scanning - game titles/regions are provided by redump.org
DuckStation Changelog:
* GPU: Fix timer 1 IRQs sometimes triggering late
* SPU: Clear ENDX flag on key on
* SPU: Add missing clamp in ADPCM decoder
* SPU: ENDX register should get set when looping as well as muting
* GPU/HW: Fix another vertex culling error
* System: Add option to use per-game memory cards with game title as filename
* AnalogController: Reduce the number of commands which enable analog mode
* SPU: Force all voices off when SPUCNT.15=0
* GPU: Disable display when CRTC configuration is invalid
Download: DuckStation Git (2020/04/28)
Source:Here
2020-04-28
Tags:
Console,
Dev_Build,
DuckStation,
PS
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