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BizHawk Supported Systems
* Apple II
* Atari
* Video Computer System / 2600
* 7800
* Lynx
* Bandai WonderSwan + Color
* CBM Commodore 64
* Coleco Industries ColecoVision
* Mattel Intellivision
* NEC
* PC Engine / TurboGrafx-16 + SuperGrafx + CD
* PC-FX
* Neo Geo Pocket + Color
* Nintendo
* Famicom / Nintendo Entertainment System + FDS
* Game Boy + Color
* Game Boy Advance
* Nintendo 64
* Super Famicom / Super Nintendo Entertainment System
* Virtual Boy
* Sega
* Game Gear
* Genesis + 32X + CD
* Master System
* Pico
* Saturn
* SG-1000
* Sinclair ZX Spectrum
* Sony Playstation (PSX)
* Texas Instruments TI-83
* Uzebox
* More coming soon..?
BizHawk Git Changelog:
* GBHawk: fix speed mode switch timing
* remove wrapping on DS layout hotkeys
* IncrementDSLayout - make decrement hotkey also wrap
* delete ScreenArranger and move the relevant logic to MelonDS, and simplify, also use a pre-allocated buffer instead of making a new one every time
* just delete client.transformX/Y, if anyone yells, direct them at me
* rename
* fix StyleusInputDisplay
* DS - fix sylus lua script to use client.transformPoint, still doesn't work since it scales down to 1x
* this is the correct lua convention going forword, no snake case
* GBHawk: optimizations
Download: BizHawk Git (2020/04/02)
Source: Here
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