EmuCR Feeds
Email Us

EmuCR: BizHawkBizHawk Git (2020/04/01) is compiled. BizHawk is a A multi-system emulator written in C#. BizHawk provides nice features for casual gamers such as full screen, and joypad support in addition to full rerecording and debugging tools for all system cores.

BizHawk Supported Systems
* Apple II
* Atari
* Video Computer System / 2600
* 7800
* Lynx
* Bandai WonderSwan + Color
* CBM Commodore 64
* Coleco Industries ColecoVision
* Mattel Intellivision
* NEC
* PC Engine / TurboGrafx-16 + SuperGrafx + CD
* PC-FX
* Neo Geo Pocket + Color
* Nintendo
* Famicom / Nintendo Entertainment System + FDS
* Game Boy + Color
* Game Boy Advance
* Nintendo 64
* Super Famicom / Super Nintendo Entertainment System
* Virtual Boy
* Sega
* Game Gear
* Genesis + 32X + CD
* Master System
* Pico
* Saturn
* SG-1000
* Sinclair ZX Spectrum
* Sony Playstation (PSX)
* Texas Instruments TI-83
* Uzebox
* More coming soon..?

BizHawk Git Changelog:
* GBHawk: remove C++ core, not worth it, need to rethink design
* Merge branch 'master' of https://github.com/TASVideos/BizHawk
* Rename new Lua function by convention, fix ClientApi.TransformPoint
* GBhawk: some C# optimizations
* GBHawk: more clean up and optimizing
* Add LuaDeprecatedMethodAttribute and apply to client.transformPointX/Y
* Revert transformPoint* changes, add transformPoint, delegate all three
* Reimplement TransformPointX/Y using TransformPoint, but deprecate them
* straighten out lua APIs for coordinate transforming
* hook up melonds screen control stuff to settings
* GBHawk; more minor cleanups
* GBHawk: minor optimizatiosn
* GBHawk: bug fixes to for GBC
* more of the previous commit
* nitpick previous commits - public properties not readonly fields
* Revert previous fix which didn't work and set DisplayName properly
* Fix ButtonSchema.DisplayName regression
* Seal PadSchemaControl subclasses
* Use inheritance instead of Type for PadSchema controls

Download: BizHawk Git (2020/04/01)
Source: Here



Random Related Topic Refresh Related Topic

Random Related Topic Loading...

0 Comments

Post a Comment

Can't post a comment? Try This!