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yuzu Git Changelog:
* Merge pull request #3530 from ReinUsesLisp/fix-clang
* input_common/udp: Fix clang build issues
* astc: Fix clang build issues
* Merge pull request #3510 from FernandoS27/dirty-write
* DirtyFlags: relax need to set render_targets as dirty
* Merge pull request #3509 from ReinUsesLisp/astc-opts
* astc: Fix typos from search and replace
* astc: Minor changes to InputBitStream
* astc: Pass val in Replicate by copy
* astc: Call std::vector:reserve on decodedClolorValues to avoid reallocating
* astc: Call std::vector::reserve on texelWeightValues to avoid reallocating
* astc: Create a LUT at compile time for encoding values
* astc: Make IntegerEncodedValue a trivial structure
* astc: Make IntegerEncodedValue constructor constexpr
* astc: Make IntegerEncodedValue trivially copyable
* astc: Rename C types to common_types
* astc: Move Popcnt to an anonymous namespace and make it constexpr
* astc: Use common types instead of stdint.h integer types
* astc: Use 'enum class' instead of 'enum' for EIntegerEncoding
* Merge pull request #3518 from ReinUsesLisp/scissor-clears
* vk_rasterizer: Implement layered clears
* vk_rasterizer: Reimplement clears with vkCmdClearAttachments
* Merge pull request #3519 from ReinUsesLisp/int-formats
* maxwell_to_vk: Implement RG32 and RGB32 integer vertex formats
* Merge pull request #3498 from ReinUsesLisp/texel-fetch-glsl
* gl_shader_decompiler: Add layer component to texelFetch
Download: yuzu Git (2020/03/18)
Source:Here
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