Planned roadmap:
v1: support for gamepad mapping and the save state manager
v2: support for other controller types (mice, light guns) and multiple-players
v3: support for Famicom Disk System, Super Game Boy, and Sega CD emulation
v?: support for per-system input mapping, cheat codes, movie recording, and run-ahead functionality
v?+X: optional scanline renderers for each core to boost performance substantially
v?+Y: additional emulation cores from outside of higan (PS1, Saturn, N64 would be most promising!)
byuu v1.1 changelog:
I would like to release new major versions of all three of my emulators in the near future.
To help facilitate this, I've posted a beta build of byuu v1.4 for testing.
This release adds rewind support to all cores, and run-ahead support to all but the GBA and MSX cores.
Testing and bug reporting would be highly appreciated, thank you!
To help facilitate this, I've posted a beta build of byuu v1.4 for testing.
This release adds rewind support to all cores, and run-ahead support to all but the GBA and MSX cores.
Testing and bug reporting would be highly appreciated, thank you!
Download: byuu v1.4
Source:Here
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