BizHawk Git (2020/03/23) is compiled. BizHawk is a A multi-system emulator written in C#. BizHawk provides nice features for casual gamers such as full screen, and joypad support in addition to full rerecording and debugging tools for all system cores.
BizHawk Supported Systems
* Apple II
* Atari
* Video Computer System / 2600
* 7800
* Lynx
* Bandai WonderSwan + Color
* CBM Commodore 64
* Coleco Industries ColecoVision
* Mattel Intellivision
* NEC
* PC Engine / TurboGrafx-16 + SuperGrafx + CD
* PC-FX
* Neo Geo Pocket + Color
* Nintendo
* Famicom / Nintendo Entertainment System + FDS
* Game Boy + Color
* Game Boy Advance
* Nintendo 64
* Super Famicom / Super Nintendo Entertainment System
* Virtual Boy
* Sega
* Game Gear
* Genesis + 32X + CD
* Master System
* Pico
* Saturn
* SG-1000
* Sinclair ZX Spectrum
* Sony Playstation (PSX)
* Texas Instruments TI-83
* Uzebox
* More coming soon..?
BizHawk Git Changelog:
* Reorder modifiers (rule SA1206)
* Add FxCop Analyzer and update StyleCop
* virtualpads - cleanup
* VirtualPads - Genesis activator - attempt to fix it up, it at least maps to correct buttons now
* Virtualpads - fix up vectrex - add console buttons, fix analog logic
* VirtualPads - style console pads differently
* update libmelonDS.dll to work with previous commit
* support custom screen layouts in MelonDS core (no UI yet)
* a7800 virtualpads - cleanup, support unplugged and lightgun options, remove unimplemented paddle controller logic
* virtualpad schema - cleanups
* PadSchema - remove MaxSize as it wasn't being used, rename DefaultSize to just Size
* SmsSchema - simplify
* NesSchema - simplify some
* SnesSchema - remove unused method
* ButtonSchema - simplify UDLR helper methods more
* ButtonSchema - simplify with another overload
* ButtonSchema - simplify more
* ButtonSchema - simplify
* ButtonSchema - lock down setting of Name property
* ButtonSchema - use overloads more
* ButtonSchema - use overloads more
* ButtonSchema - use more constructor overloads to simplify
* ButtonSchema - lock down Location setting
* ButtonSchema - use name overload more
* add ButtonSchema overload with name, and use it in places
* make PadSchema.IsConsole not settable, force the use of inheritance
* rename FloatSingle -> SingleFloat
* ButtonSchema - make Type not directly settable and force the use of inheritance to set it
* C64 virtualpad schema - simplify
Download: BizHawk Git (2020/03/23)
Source: Here
2020-03-23
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