BizHawk Git (2020/03/20) is compiled. BizHawk is a A multi-system emulator written in C#. BizHawk provides nice features for casual gamers such as full screen, and joypad support in addition to full rerecording and debugging tools for all system cores.
BizHawk Supported Systems
* Nintendo Entertainment System, Famicom, Famicom Disk System
* Super Nintendo Entertainment System and Super Famicom
* Nintendo 64
* Game Boy, Super Game Boy, and Game Boy Color
* Game Boy Advance
* Sony PlayStation
* Sega Master System, Game Gear, and SG-1000
* Sega Genesis
* Sega Saturn
* NEC PC Engine (AKA TurboGrafx-16), including SuperGrafx and PCE CD
* Atari 2600
* Atari 7800
* Atari Lynx
* ColecoVision
* TI-83 graphing calculator
* Wonderswan and Wonderswan Color
* Apple II
BizHawk Git Changelog:
* NesHawk - move BootGodDb to its own file
* NesHawk - cleanup Unif.cs
* NesHawk - CartInfo - turn into properties
* NesHawk- move CartInfo into its own file
* simplify MapperPropAttribute
* NesHawk - move MapperPropAttribute to its own file
* NesHawk - make boards and related classes internal, and sealed where possible
* NesHawk - move some enums out of NesBoardBase, simplifies a lot of usages
* NesHawk - move NesBoardImpl attributes to their own file
* NesHawk - more missing variables in savestates
* fix missing savestate data in some NESHawk mappers, note this is a breaking savestate change for these boards, but they were broken anyway, these were critical fields to savestate
* NESHawk - break off INesBoard and NesBoardBase into separate files
* Re-include AssemblyInfo.cs in EmuHawk compilation and fix casing
* remove setters from IMemoryDomains MainMemory and SystemBus properties, those shoudln't be set by the calling code, nor were they being used
* git rid of an undeeded break statement, fixes a warning
* path extensions - turn off nullability, we aren't ready for this stuff yet
* #if false some unreachable code in LibretroAPI
* MOS/Via.cs - comment out unused variable
* cleanup StringLog.cs, removes a warning
* Qunatizer - delete more unused stuff, removes a warning
* remove an unused varaible in VDC.Render.cs, fixes a warning
* MemoryBlockUnix - use #if false on some unreachable code, fixes a warning
* Revert "Fix nullability warnings in PathExtensions"
* NES mappers - remove documentation comments in favor of the nesdev wiki link
Download: BizHawk Git (2020/03/20)
Source: Here
2020-03-20
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