yuzu Git (2020/02/23) is complied. yuzu is a work-in-progress Nintendo Switch emulator. yuzu is an open-source project, licensed under the GPLv2 (or any later version). yuzu has been designed with portability in mind, with builds available for Windows, Linux, and macOS. The project was started in spring of 2017 by bunnei, one of the original authors of the popular Citra 3DS emulator, to experiment with and research the Nintendo Switch. Due to the similarities between Switch and 3DS, yuzu was developed as a fork of Citra. This means that it uses the same project architecture, and both emulators benefit from sharead improvements. During the early months of development, work was done in private, and progress was slow. However, as Switch reverse-engineering and homebrew development became popular, work on yuzu began to take off as well.
yuzu Git Changelog:
* Merge pull request #3424 from ReinUsesLisp/spirv-layer
* vk_shader_decompiler: Implement Layer output attribute
* Merge pull request #3422 from ReinUsesLisp/buffer-flush
* surface_base: Implement texture buffer flushes
* Merge pull request #3416 from FernandoS27/schedule
* Scheduler: Inline global scheduler in Scheduler Lock.
* Kernel: Correct pending feedback.
* System: Expose Host thread registering routines from kernel.
* Kernel: Address Feedback.
* Kernel: Implement Scheduler locks
* Kernel: Implement Time Manager.
* Kernel: Rename ThreadCallbackHandleTable and Setup Thread Ids on Kernel.
* Kernel: Make global scheduler depend on KernelCore
* Merge pull request #3444 from bunnei/linux-audio-fix
* audio_core: interpolate: Fix include for climits (Linux build break).
* Merge pull request #3310 from FearlessTobi/fast-resample
* audio_core: Switch to a faster interpolation technique
Download: yuzu Git (2020/02/23)
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