BizHawk Supported Systems
* Nintendo Entertainment System, Famicom, Famicom Disk System
* Super Nintendo Entertainment System and Super Famicom
* Nintendo 64
* Game Boy, Super Game Boy, and Game Boy Color
* Game Boy Advance
* Sony PlayStation
* Sega Master System, Game Gear, and SG-1000
* Sega Genesis
* Sega Saturn
* NEC PC Engine (AKA TurboGrafx-16), including SuperGrafx and PCE CD
* Atari 2600
* Atari 7800
* Atari Lynx
* ColecoVision
* TI-83 graphing calculator
* Wonderswan and Wonderswan Color
* Apple II
BizHawk Git Changelog:
* Undelete important files and remove no longer needed
* actually delete things instead of removing them from the project
* Remove some files that were dereferenced from EmuHawk.csproj but not actually deleted from version control
* get rid of CpuCoreGenerator as it hasn't been used in a long time, the 6502 is commented out and isn't even the class used anymore, and the HuC6280 is very out of date, we don't do it this way anymore
* cleanup WonderSwan.ISettable
* Tastudio - hide N64 "fake analog" controls by default
* warn about mismatching cycle counts for gambatte
* MovieSession - add a PopupMessage method, will be used later
* some cleanup of RomLoader.cs
* cleanup CoreInventory.cs
* use globals a bit less
* show proper movie length for cycle based timing (gambatte)
Download: BizHawk Git (2020/02/09)
Source: Here
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