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BizHawk Supported Systems
* Nintendo Entertainment System, Famicom, Famicom Disk System
* Super Nintendo Entertainment System and Super Famicom
* Nintendo 64
* Game Boy, Super Game Boy, and Game Boy Color
* Game Boy Advance
* Sony PlayStation
* Sega Master System, Game Gear, and SG-1000
* Sega Genesis
* Sega Saturn
* NEC PC Engine (AKA TurboGrafx-16), including SuperGrafx and PCE CD
* Atari 2600
* Atari 7800
* Atari Lynx
* ColecoVision
* TI-83 graphing calculator
* Wonderswan and Wonderswan Color
* Apple II
BizHawk Git Changelog:
* Remove svnrev.cs from repo and just assume it's there
* MSXHawk: cpu savestates
* MSXHawk: start savestates
* TasMovie - private setter for a variable
* Merge branch 'release'
* update version info
* Tastudio - fix crash when trying to use alt+drag after autoloading a .tasproj
* oops
* Tastudio - better tracking of which frame to invalidate from when input painting, fixes #1790
* Lua - tastudio.applyinputchanges() - always refresh tastudio - fixes #1799
* Tastudio - fix clone input when cloing multiple rows
* Always refresh the APIHawk library instances instead of checking for null, fixes #1791
* unlock vetrex core in path config, in preparation for officially releasing the core (should have been done last release
* update version info
* MSXHawk: Audio
* Hide NuGet temp files
* Add (nearly) empty file to ensure implicit **/*.cs glob matches it
* Migrate to "new csproj", remove unnecessary tags/info, and dedupe
Download: BizHawk Git (2020/01/19)
Source: Here
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