Cemu Changelog:
# New in 1.16.0d:
general: Enabled auto-updater again
Vulkan: Always force full sync at GX2DrawDone() (accurate emulation of Wii U behavior)
# New in 1.16.0c (public release):
general: Fixed memory searcher tool not being enabled in the menu after launching a game
gfxPack: rules.txt can now specify a filter to selectively apply the whole graphic pack only for a specific vendor (vendorFilter=
OpenGL/Vulkan: Fixed channel order for R5G5B5A1 textures (fixes colors of Luigi sprites in Super Mario 3D World)
Vulkan: Fixed a bug that could cause polygon explosions under rare circumstances
# New in 1.16.0b:
Vulkan: Fixed transform feedback on Nvidia GPUs
# New in 1.16.0:
general: Added Vulkan renderer
general: Updated shader cache
- The file name now uses the game's titleId instead of the internal RPX hash
- Added zlib compression to reduce cache file size
- Cross compatible and shared between OpenGL/Vulkan
- Remains backwards compatible with pre-1.16.0 caches
- Vulkan has an additional vendor-specific cache for Vulkan pipelines. The cache is stored at shaderCache/driver/vk/
Be aware that an incomplete pipeline cache introduces stuttering despite already having a full shader cache
gfxPack: Introduced graphic packs version 4
Adds shader replacement support for Vulkan
Any pack that has not been updated for version 4 will show up with the indicator "may not be compatible with Vulkan"
Existing version 3 packs *may* still work with Vulkan, enable them at your own risk
general: Gamelist now loads icons asynchronously
general: Added a migration assistent that will detect if DLC is installed at the legacy locations (used by Cemu 1.15.10 and earlier) and ask to move it to the correct folder
general: The graphic pack window will automatically filter for the currently running game
general: Fixed a bug where crashlogs would be omitted from log.txt because Cemu closed before the asynchronous log writer finished
general: Fixed 'dump WUD filesystem' option not dumping any files
Download: Cemu v1.16.0d
Source: Here
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