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EmuCR: BizHawkBizHawk Git (2019/11/27) is compiled. BizHawk is a A multi-system emulator written in C#. BizHawk provides nice features for casual gamers such as full screen, and joypad support in addition to full rerecording and debugging tools for all system cores.

BizHawk Supported Systems
* Nintendo Entertainment System, Famicom, Famicom Disk System
* Super Nintendo Entertainment System and Super Famicom
* Nintendo 64
* Game Boy, Super Game Boy, and Game Boy Color
* Game Boy Advance
* Sony PlayStation
* Sega Master System, Game Gear, and SG-1000
* Sega Genesis
* Sega Saturn
* NEC PC Engine (AKA TurboGrafx-16), including SuperGrafx and PCE CD
* Atari 2600
* Atari 7800
* Atari Lynx
* ColecoVision
* TI-83 graphing calculator
* Wonderswan and Wonderswan Color
* Apple II

BizHawk Git Changelog:
* movie importers - import the core header key on systems that we check for core when loading the movie
* cleanup Bk2Movie.HeaderApi.cs
* cleanup OSDManager
* Tastudio - rip out option to do autorestore on mouse up vs down, make it on up only, and fix autorestore logic
* Tastudio - cleanups
* Tastudio - don't update bookmark view on UpdateValues()
* a few cleanups
* InputRoll - a bit more precise background drawing, might help peformance a bit
* InputRoll - cleanups and simplifications
* InputRoll - turn some public properties into private variables
* Tastudio/InputRoll - improve performance in UpdateValues some
* tastudio - set branches and marker views to the same font as the main inputroll
* cleanups in Bookmarks and Marker Controls
* don't redraw twice on Branches and Markers UpdateValues()
* FastUpdate - do nothing, super speed up for shift+tab. UpdateValues - remove unnecessary Draw
* fix a few designer files I missed when refactoring default values
* Tastudio - fix FastUpdate being slower than Update, it seems to need the same logic but just forgot all the logic, let's ensure it doesn't forget
* Tastudio - fix major slowdown when moving the mouse over the InputRoll
* Remove a few more hardcoded values in InputRoll constructor
* InputRoll - don't hardcode padding variables in the constructor
* InputRoll - don't hardcode GrideLines to true
* InputRoll - rip out the UseCustomBackGround flag, and only key off the existence of the override. Seems to be a speed hack, but the only attempt to make it faster (in ram watch) was actually making things slower
* move arrow key hack from tastudio to inputroll so it applies to all inputrolls
* Ram watch - remove some useless overrides
* a few inputroll/tastudio cleanups
* InputRoll - fix behavior of up/down arrow keys
* InputRoll - refactor MouseDown hack that checks if emulator is paused, better is to recalculate the pointed cell, anytime it may have changed
* InputRoll - fix page up/page down logic
* InputRoll - don't hardcode disabling of Home and End, make it a flag instead (true by default, false for tastudio's inputroll), also fix home/end to be expected listview behavior and delete ctrl+home, ctrl+end those aren't expected behaviors
* InputRoll - when AllowRightClickSelect is true, existing selected rows should be cleared in addition to selecting the right-clicked one
* InputRoll - misc cleanups
* InputRoll - make AllowRightClickSelect true by default
* pjm import - fix analog stick importing
* pjm import - account junk white space at the ened of the file

Download: BizHawk Git (2019/11/27)
Source: Here



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