Play! Git (2019/10/30) is complied. Play! is an attempt at creating an emulator for the PlayStation 2 (PS2) console on the Windows platform. It is currently written in C/C++. It uses an instruction caching/recompilation scheme to achieve better performance while emulating the CPU.
Play! Git Changelog:
* Fix Linux build.
* Change detecting scheme for S3 paths.
* Change the path format used to specify images stored on S3.
* Code style fixes.
* Add missing include.
* Update Framework submodule.
* Don't store current working directory in a fs::path.
* Also check ChDir's result.
* Update path handling in MCSERV.
* Code style fixes.
* Fix iOS build.
* Use helper function to get save modification time.
* Remove unicode literals.
* Remove boost filesystem header.
* Add missing files to CMakeLists.
* Android build fixes.
* Use new time conversion function.
* Remove boost::filesystem dependency.
* Move misplaced include.
* Add missing include.
* Remove some more boost::filesystem remnants.
* Remove wchar_t literals.
* Remove boost::filesystem namespace rename.
* Update submodules.
* Remove usage of boost::filesystem.
Download: Play! Git (2019/10/30) x86
Download: Play! Git (2019/10/30) x64
Download: Play! Git (2019/10/30) Android
Source: Here
2019-10-30
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