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BizHawk Supported Systems
* Nintendo Entertainment System, Famicom, Famicom Disk System
* Super Nintendo Entertainment System and Super Famicom
* Nintendo 64
* Game Boy, Super Game Boy, and Game Boy Color
* Game Boy Advance
* Sony PlayStation
* Sega Master System, Game Gear, and SG-1000
* Sega Genesis
* Sega Saturn
* NEC PC Engine (AKA TurboGrafx-16), including SuperGrafx and PCE CD
* Atari 2600
* Atari 7800
* Atari Lynx
* ColecoVision
* TI-83 graphing calculator
* Wonderswan and Wonderswan Color
* Apple II
BizHawk Git Changelog:
* Small FFT change I had stashed.
* Factor out some common stuff in rom load/close.
* Use WebUtility.HtmlDecode() to decode game names (#1698)
* Don't even need this variable.
* Try to clean up ROM loading a bit. It's not much but it's a start.
* Bump MinimumVisualStudioVersion in solution to require VS2019
* Test
* Add appveyor.yml
* MSBuild 16
* How about MSBuild 15
* See if AppVeyor can use MSBuild 16
* Some C# style rules in editorconfig
* Fix small binding regression (tabbing into the first input widget could trigger a tab bind).
* Hotkey/controller config: Fix issue where input events get queued and processed by the main form after the dialog is closed. For example if you opened the hotkey config, typed "-" in the search box, and closed the dialog, it would trigger Decrease Speed in the main form. Also redo an old hack fix the right way.
* Add readonly keyword.
* ToolManager cleanup.
* ToolManager.IsAvailable fix.
* fix #1697
* Misplaced this in last commit.
* Fix AppVeyor build.
* Ability to handle alternate keyboard layouts (e.g. Dvorak). Optional and off by default for now due to its experimental nature. Closes #1584
Download: BizHawk Git (2019/10/21)
Source: Here
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