![EmuCR: mGBA EmuCR: mGBA](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj47EVn1kmm70EmyURLBSKw_DsWphiVUGezeqNjTecFvG7QKJpIYdidju_BzvUe3eLQJphT1DSC3VtduDMMI68cSewdeAbqaJnMbP49pXlZf87mYPMVkDvx8dRZiAopjb9AGjiMaAZ155M/s1600/1.png)
Features:
* Highly accurate Game Boy Advance hardware support[1].
* Game Boy/Game Boy Color hardware support.
* Fast emulation. Known to run at full speed even on low end hardware, such as netbooks.
* Qt and SDL ports for a heavy-weight and a light-weight frontend.
* Local (same computer) link cable support.
* Save type detection, even for flash memory size[2].
* Support for cartridges with motion sensors and rumble (only usable with game controllers).
* Real-time clock support, even without configuration.
* Solar sensor support for Boktai games.
* Game Boy Camera and Game Boy Printer support.
* A built-in BIOS implementation, and ability to load external BIOS files.
* Turbo/fast-forward support by holding Tab.
* Rewind by holding Backquote.
* Frameskip, configurable up to 10.
* Screenshot support.
* Cheat code support.
* 9 savestate slots. Savestates are also viewable as screenshots.
* Video and GIF recording.
* Remappable controls for both keyboards and gamepads.
* Loading from ZIP and 7z files.
* IPS, UPS and BPS patch support.
* Game debugging via a command-line interface and GDB remote support, compatible with IDA Pro.
* Configurable emulation rewinding.
* Support for loading and exporting GameShark and Action Replay snapshots.
* Cores available for RetroArch/Libretro and OpenEmu.
* Many, many smaller things.
mGBA Git Changelog:
* GB: Fix SGB controller selection initialization (fixes #1104)
Download: mGBA Git (2019/09/02) x86
Download: mGBA Git (2019/09/02) x64
Source: Here
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